Lame_encDllBE_ERR_SUCCESSFUL Field |
Namespace: Ozeki.MediaAssembly: OzekiSDK (in OzekiSDK.dll) Version: 10.4.54.0
Syntaxpublic const uint BE_ERR_SUCCESSFUL = 0
Public Const BE_ERR_SUCCESSFUL As UInteger = 0
public:
literal unsigned int BE_ERR_SUCCESSFUL = 0
static val mutable BE_ERR_SUCCESSFUL: uint32
Field Value
UInt32
See Also