Click or drag to resize

MultiCameraServer Class

Inheritance Hierarchy
SystemObject
  Ozeki.CameraMultiCameraServer

Namespace: Ozeki.Camera
Assembly: OzekiSDK (in OzekiSDK.dll) Version: 10.4.54.0
Syntax
public class MultiCameraServer

The MultiCameraServer type exposes the following members.

Constructors
 NameDescription
Public methodMultiCameraServer Basic constructor for initializing.
Top
Properties
 NameDescription
Public propertyConfigList Gets the list of the server configurations.
Public propertyServerCount Gets the number of servers managed by the MultiCameraServer object.
Public propertyServerList Gets the list of the servers.
Top
Methods
 NameDescription
Public methodAddNewServer Creates a new server with the given configuration.
Public methodClearAll Removes all the servers managed by the MultiCameraServer object.
Public methodGetServer Gets the server definied by the given config.
Public methodModifyServerConfig Modifies a server identified by the oldconf parameter. If the server was running it will be stopped and restared after the modification.
Public methodRemoveServer Removes a server definied by the given config.
Public methodStartAllServers Starts all servers.
Public methodStartServer Starts the server definied by the given config.
Public methodStopAllServers Stops all servers.
Public methodStopServer Stops the server definied by the given config.
Top
Events
 NameDescription
Public eventAllServersStarted AllServerStarted is raised when StartAllServers() method is called.
Public eventAllServersStopped AllServerStopped is raised when StopAllServers() method is called.
Public eventClientConnected ClientConnected is raised when a client connects to a server managed by the MultiCameraServer object. This event must always be handled in order to connect the server's VideoSender and AudioSender with the client's VideoChannel and AudioChannel. In the handler you will be able to lay down conditions about the clients, the CameraServerConnectionArgs object will contain the server and client which wants to connect.
Public eventClientDisconnected ClientDisconnected is raised when a client disconnects from a server managed by the MultiCameraServer. It is recommended to handle this event
Public eventServerStarted ServerStarted raised when StartServer() method is called.
Public eventServerStopped ServerStopped is raised when StopServer() method is called .
Top
See Also