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AudioClientSetEventHandle Method

Sets the event handle that the audio engine will signal each time a buffer becomes ready to be processed by the client. Requires initialization.

Namespace: Ozeki.Media
Assembly: OzekiSDK (in OzekiSDK.dll) Version: 10.4.54.0
Syntax
public void SetEventHandle(
	IntPtr eventWaitHandle
)

Parameters

eventWaitHandle  IntPtr
 
See Also