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MultiCameraServer Class
Inheritance Hierarchy
SystemObject
  Ozeki.CameraMultiCameraServer

Namespace: Ozeki.Camera
Assembly: OzekiSDK (in OzekiSDK.dll) Version: 1.8.12.0 (1.8.12)
Syntax
public class MultiCameraServer

The MultiCameraServer type exposes the following members.

Constructors
  NameDescription
Public methodMultiCameraServer
Basic constructor for initializing.
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Methods
  NameDescription
Public methodAddNewServer
Creates a new server with the given configuration.
Public methodClearAll
Removes all the servers managed by the MultiCameraServer object.
Public methodGetServer
Gets the server definied by the given config.
Public methodModifyServerConfig
Modifies a server identified by the oldconf parameter. If the server was running it will be stopped and restared after the modification.
Public methodRemoveServer
Removes a server definied by the given config.
Public methodStartAllServers
Starts all servers.
Public methodStartServer
Starts the server definied by the given config.
Public methodStopAllServers
Stops all servers.
Public methodStopServer
Stops the server definied by the given config.
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Properties
  NameDescription
Public propertyConfigList
Gets the list of the server configurations.
Public propertyServerCount
Gets the number of servers managed by the MultiCameraServer object.
Public propertyServerList
Gets the list of the servers.
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Events
  NameDescription
Public eventAllServersStarted
AllServerStarted is raised when StartAllServers() method is called.
Public eventAllServersStopped
AllServerStopped is raised when StopAllServers() method is called.
Public eventClientConnected
ClientConnected is raised when a client connects to a server managed by the MultiCameraServer object. This event must always be handled in order to connect the server's VideoSender and AudioSender with the client's VideoChannel and AudioChannel. In the handler you will be able to lay down conditions about the clients, the CameraServerConnectionArgs object will contain the server and client which wants to connect.
Public eventClientDisconnected
ClientDisconnected is raised when a client disconnects from a server managed by the MultiCameraServer. It is recommended to handle this event
Public eventServerStarted
ServerStarted raised when StartServer() method is called.
Public eventServerStopped
ServerStopped is raised when StopServer() method is called .
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See Also