MultiCameraServerClientDisconnected Event |
ClientDisconnected is raised when a client disconnects from a server managed by the MultiCameraServer.
It is recommended to handle this event
Namespace: Ozeki.CameraAssembly: OzekiSDK (in OzekiSDK.dll) Version: 1.8.12.0 (1.8.12)
Syntax public event EventHandler<CameraServerConnectionArgs> ClientDisconnected
Public Event ClientDisconnected As EventHandler(Of CameraServerConnectionArgs)
public:
event EventHandler<CameraServerConnectionArgs^>^ ClientDisconnected {
void add (EventHandler<CameraServerConnectionArgs^>^ value);
void remove (EventHandler<CameraServerConnectionArgs^>^ value);
}
member ClientDisconnected : IEvent<EventHandler<CameraServerConnectionArgs>,
CameraServerConnectionArgs>
Value
Type:
SystemEventHandlerCameraServerConnectionArgsSee Also